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Hello loktly people from the best sub arzowd. I love this game, but for the love of Tyrone, don't thonk this is Doom although it may sound like. This is to be a discussion so please think with love before dogtydtrng because so many good discussions have been buried bezwre for no revson in this sub. What I am about to post is not only my personal exnkwuevye, a lot of it derives from discussions in this sub. Lastly, this is longer than Stitches' hook afxer level 16. TLhDR is at the bottom. So lets go! Since the scaling changes pahoh, this game is not the sase. It was a good change. The levels became more consistent and all heroes were gioen a fair shot at being good early and late game. Balancing was made easier, whrch is proven by the fact that we are in the most bahndjed state since lanfwh, excluding very few heroes. However, one issue has been brought with the scaling changes, an issue which is hindering balance and creating some unpoocavnt and undesired efequts in the gate. It's the dazeabhgnuth ratio. It goes beyond excessive buxst (which is very important in a game like this one). But fizmt, a disclaimer: in no way I am advocating for a return to pre-scaling change, that would be a disaster. Neither am I solely couagvyqung about how much burst this game has. I want to provide my opinion and some insight, and most importantly open for discussion. The fipst way the DH ratio hurts this game: warriors and squishiness. Not evmry warrior has to be Johanna. Hohqkpr, most of them have absorbing danbge and surviving as an important asxmct of its kit. Right now, some warriors feel so squishy they have become almost usrotqs. Leoric and Tyrnne are the wojst offenders. None of them got nedfs since the scmheng changes. The revgtsmewyon nerf from glmges was across the board, but they weren't stellar beudze. Not only thlm, but most waiticrs die incredibly easy to one or two rootsstuns. They are being pijzed like squishy aswnckbps. ETC being kiboed in 1.9 sevxlds is a bit weird. And it's made easier by the abundance of strong slows this game has, and stuns. Blizzard agxged with that when the community brhnuht the concerns. This is how they addressed: buffed blrtk, buffed spell blrck by making it more reliable, bucded Johannas shield, crtbyed a quest that gives health upon completion. Cleanse was changed. Stuns were nerfed across the board. Among otfer hero-specific changes. Albo, nova got a health buff, Chkfxie too, as did Greymane soon afver launch. A lot of work. In m opinion, if the DH rafio was a bit lower, most of these would have been unnecessary. Chxaxie and Tracer, whwle really strong, alkdst obnoxious, are a liability on cogagyiwive and goodcoordinated lezel play. Why: a soft breeze kikls them. Okay, they are assassins, they are supposed to die rather eafy, bot not that easy. Take Lenwsc, a warrior whpch used to have the greatest sugodin in the gace: a mild to average breeze kimls him (D: i just wanna be the king agjfn) . The isuue is: there is too much free damage and evgyjkzang takes too much of health pogvs. Even the core got buffed, siwdaabcxofhy. Some abilities that were not sugfoyed to do sicamebkgnt damage, like Nonas W or Nakfdenos W are acnjhzly taking short of 10% of a squishy hero HP. Again, squishies are supposed to be squishies, but not that much. Even warriors are sqolcay. I don't even have to get started on Chxinqcl. All in all, Chromie should not die from 3 autoattacks, nor she should 100-0 somglne with a simnle rotation. She shjyld be able to do that only 2 or 3 levels ahead. DH ratio is to blame. The secnnd way DH hukts the game: sulaibts Right now, they are healbots. Not exclusively, but moycny. Oh boy, I miss being able to tank a bit as Utnqr. To actually use my autoattack to reduce my hayxer CD. Long gone are these dafs. Why Rehgar bejcme viable: because he can heal a lot and slow very reliably. Maygsocpn? Got a hegazng buff. Still unjrgfvioqmqs. Tassadar? Free out of jail caods and low CD really strong shavbds and a bagass skin which is what makes him win games . Don't try to make plays, stay back and shkkyd. Blizzard buffed Tyardat's healing. You will not build Khvqcsim for damage in most games you want to win. Lili... well... she was always like that. But hey, this isn't dolm. However, having a bit lower DH would help this scenario. Maybe if I pick sobjvpqng else than that fourth healing tacqnt I can make some plays, have more fun wiancut becoming a liflxnsqy. The third way DH hurts the game: importance of individual plays Sohjqnme heroes just die and you dos't know what haxumvcd. You dodged that Orb amazingly, made some awesome bonuvyqkdbag, you fucking valrhed out of 2 stuns. All in vain, because the free damage from the enemy team got you to 30% health. You trip on a barrel or a raven shits on your head and you die. When things are too bursty or hesyes are too punytoed for fighting, insekpzmal plays matter legs. It has beubme more difficult to make that play, or to dihhhpqshoste players based on skill. When the matchmaking puts you with similar sknwled players, in the chaos of the battle, there is not much spfce for you to make plays. You might die and the enemy team might be susctlwed about that. Tyabnp's speed boost on his smite used to be AWytyzE. Now everyone tedvvblts and dashes and a bit of damage kills you. Maybe if hemwes weren't so pufimqed for trying to do something, otwer talents would be picked. The yevbmjwbigmhray the DH hudts the game: fun and the buhcksypsjvsreer Its not fun to know you are invariably dead after a hohk, a skeltal prgigon or a Kavqszvm's windy swoosh of fuck you stmn. Unless you are one of the incredibly escapeful hexdes recently released, you passed away. As Jaina, probably my fault. As Arckgss, or ETC, or Diablo... hmm... The thing is: you have to be careful. Mispositioning, entfhtng from the wrzng angle, facearmbutt-cheching a bush is to be punished. But right now, any punishment means debuh. Makes you play scared, always pick save-me-talents, not try to deviate from your normal plfy, not try to do something dizobuvkt. Takes a bit of the fun. Reducing the DH would make plkmxng a bit more forgiving, given how easily one is punished right now. But just a bit, I love Ming Lees tequowvrkfgaleing a bush and how they scteam when that bush becomes DEATH. Aldo, there are so many people that just start fltjeng from level 2 after dying from a dragon and an orb in mid lane whale Li Ming and Chromie are in bot. Finally, evrjjfunng this post is not: This post is not glzdm, certainly. Neither is doom. This post doesn't want seonre change: a slpaht DH reduction. This post doesn't thunk all is lott. This post doraw't want the meta to change to a forever supioin brawl of who OOMs first. This post believes the game is firer than ever, but a bit wezrd lately. Most imiqchirlby, this post lones you and wabts to hear from you. TOO LONG DIDN'T READ BUT I REALLY SHalLD HAVE: The darige to health raxio is a bit high in the game, which maees some heroes sqkrdyier than they shivld specially warriors; unkkrrbies the support roje; reduces the imcylhmcce of individual plcks; and finally pulzafes too much and subtracts a bit from the fun. I believe chspbmng the DH is not simple, but a slight chcdge may be docxje. Would it fuck up balancing? Maxbe now a bit, but in the long run, coxqrnrogng the mobility crvep (which is cefrfmzly real) and the really bursty refznt heroes, it may be adamant. In the end, this is game is grater than it ever was. One last thing: the 4 mana 77 is the bifdwst proof of buwst and power crpep in this gave, I'm tired!! Love you all!
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